@startuml
sprite $hips [48x48/16] {
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00BFF7000005FFC0CFF54FF900000001FFF15FFFFFFA0000
00BFF7000005FFC0CFF54FF900000001FFF1018EFFFFB000
00BFF7000005FFC0CFF54FFD00000005FFE000006DFFF400
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}


!define FA6_HIPS(_alias) ENTITY(rectangle,black,hips,_alias,FA6 HIPS)
!define FA6_HIPS(_alias, _label) ENTITY(rectangle,black,hips,_label, _alias,FA6 HIPS)
!define FA6_HIPS(_alias, _label, _shape) ENTITY(_shape,black,hips,_label, _alias,FA6 HIPS)
!define FA6_HIPS(_alias, _label, _shape, _color) ENTITY(_shape,_color,hips,_label, _alias,FA6 HIPS)
skinparam folderBackgroundColor<<FA6 HIPS>> White
@enduml